

Persuade to reach peaceful solutions or to increase quest rewards Spellcraft to assist with identifying spells, accessing Epic spells at higher levels, and increasing saves vs spells Heal to assist with keeping summons / party members alive during combat, and remove the effect of poisons/diseases from others This leaves a large number of skill points which can be invested in a number of ways, and this is not comprehensive: Only the concentration skill to assist with spell casting and resist taunting is essential. Druids who multi class with Bard, Sorcerer, Blackguard or Cleric and wish to use arcane spells, or the Divine Might / Divine Shield feats may benefit from investment in charisma.ĭruids gain a lot of skill points (4+int modifier /level, *4 at level 1). Druids who wish to have a lot of skill points, multi-class with Wizard or wish to access to feats such as expertise / improved expertise, improved knockdown or disarm, will wish to invest in the intelligence statistic. Druids who wish to cast a lot of spells will want to invest some points into constitution (for health, fortitude saves and bonuses to concentration) and dexterity (for armor class and reflex saves) to help successfully casting spells. Shifters polymorphs (in Druid/ Shifter builds) are unique as certain statistics will carry over (for example, the Kobold Commando only overrides the caster's dexterity, and will retain the casters original strength and constitution statistics). Druids who spend a lot of time polymorphed (ie in bear form, elemental form, dragon shape or others) will not want to overly invest in physical statistics such as strength, dexterity and constitution, as those three statistics are overridden by the stats of all Druid polymorphs. Other attributes are also useful depending on the overall playstyle intended, and the additional classes one wishes to take. It is entirely reasonable to start a Druid build with a wisdom score of 18. High levels of wisdom increase the number of spells / day, and the spell difficulty class (DC) for saving throws. 3 Mid to late levels (character level 7-20)Ī Druid's primary spell casting attribute is wisdom.Water will also show wave displacement based on area wide and local wind sources (such as explosions) much more realistically than the previous water did.

#NEVERWINTER NIGHTS ENHANCED EDITION BUILDS FULL#
With full configuration and the ability to turn it off: water now renders full dynamic light reflections, including sun and moon. It's heavier on GPUs, so you can tweak it and turn it off.Īdditionally, Water Rendering also had something of an overhaul in the same way.

